My research is focused
on advanced interaction and communication technologies for rich and dynamic
social interaction.
This involves creating
new interactive technologies including:
·
Novel interactive
surfaces, for example:
o
Using everyday
flashlights to interact with walls and posters
o
Traversable
interfaces that enable participants to step into a virtual world by passing
through a projected image
o
Pushback
tangible interfaces such as pouts (pop-out-pins)
·
Mobile and
location-based interfaces
o
Interfaces that
are designed with disconnection and unreliable positioning in mind
o
Location-based
3D displays for outdoors such as the Augurscope
·
Collaborative
virtual environments
o
Techniques for broadcasting
interaction from within multi-user virtual worlds
o
Techniques for
recording and reusing the action from within multi-user virtual worlds
Demonstrating novel uses
of these in areas such as:
·
Live
performance
o
Working with
artists to create touring performances, most notably a series of collaborations
with the artists group Blast Theory – Desert Rain, Can You See Now and Uncle
Roy All Around You- that have toured internationally since 1999
·
Play and
learning, including
o
Mobile
educational games
o
Tangible toys
for young children
o
Using mobile
sensors to learn about the environment
·
Television
o
The idea of ‘Inhabited
Television’ in which viewers metaphorically step through the screen to become
live participants in an online TV show that is then broadcast to a watching
audience
·
Museums and exploratoria
o
Interactive
experiences in which visitors use a combination of mobile technologies and
fixed installations to explore a site of special interest
And studying them in use
so as to inform further technology development and draw out general design
principles such as:
·
A framework for
designing sensing based interfaces
·
A framework for
designing the spectator view of an experience
·
Exploring the
role of ambiguity in interface design
·
An exploration of
persistence and change in the home
·
The spatial
model of interaction for managing social interaction in collaborative virtual environment
·
A taxonomy of
mixed reality boundaries for connecting virtual and physical spaces