Module Resources for Pervasive Games

 

Handouts

Topic 1: Introduction to Pervasive Games

Topic 2: Uncertainty and Seams in the Pervasive Infrastructure

Topic 3: Uncle Roy All Around You

 

Background papers

General introductory material

Introduction to Pervasive Games (CACM)

 

Examples of pervasive games

            AR Quake

Can You See Me Now (CHI 2003)

Can You See Me Now (CHI 2004)

Savannah (CHI 2005)

Ambient Wood

Pirates

Human Pacman

Stars

Frog Race

Involving non-players

 

Design concepts and frameworks

Seamful design

Ambiguity in interface design

 

 

Contact Details

e-mail: sdb@cs.nott.ac.uk

Tel: +44 (115) 951 4203

Fax: +44 (115) 951 4254

 

Paper-mail:

Steve Benford

Department of Computer Science

University of Nottingham

Jubilee Campus

Wollaton Road

Nottingham

NG8 1BB

United Kingdom

 

Directions

You can find me in room B1 (front of first-floor, north-wing) of the Computer Science building on the Jubilee Campus (please note that this us not the main campus).