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The Mixed Reality Laboratory (MRL) is an interdisciplinary research initiative at the University of Nottingham .

It brings together leading researchers from the Schools of Computer Science, Engineering and Psychology to research mixed reality - new technologies that merge the physical and digital worlds. The MRL is focused on the development and application of mixed reality to visualisation, learning, knowledge management, control systems, ethnomethodological studies , leisure and co-operative work.


 

 

Past Projects 

Creator - Riders Have Spoken

"Riders Have Spoken" is part of the Creator project. It aims to explore the challenges involved in recording and replaying distributed interactive experiences so as to enable new creative practices and also better support interdisciplinary research.

Using Blast Theory's recent work "Rider Spoke", the project partners utilise recordings from the work to investigate a range of methods for archiving and playback of the recorded materials.

The "Riders Have Spoken" team are  Alan Chamberlain, Steve Benford and Duncan Rowland (Mixed Reality Lab, University of Nottingham); Gabriella Giannachi (University of Exeter); Matt Adams and Julianne Pierce (Blast Theory); Jonathan Foster (University of Sheffield); Adrian Haffegee and Kate Allen (University of Reading); Drew Hemment (Lancaster University).


Participate

The Participate project explores the ways in which pervasive computing can support mass participatory campaigns in which millions of people gather and share information about their local environments, contributing to a national picture of broad environmental issues, raising awareness, and encouraging debate and democracy. Our project partners are BT, BBC, Blast Theory, University of Bath, Sciencescope and Microsoft.


IperG

The IPerG project investigates the design of pervasive games as well as concepts for their marketing and commercial exploitation. It builds IT platforms for pervasive gaming and tools to create and evaluate such games. Using the jointly developed platforms and methodology, the project will showcase different genres of games.

Networked mobile computers, such as notebooks, PDAs or smartphones, provide a platform for so called pervasive games with novel and exciting characteristics: They do no longer tie the gamer to the screen of a desktop machine. Players and observers may be allowed to join a game anytime, anywhere, using a broad range of devices. Partners include: Nokia Research, Sony Europe, Blast Theory, SICS - Swedish Institute of Computer Science, Interactive Institute, University of Tampere, Fraunhofer Institute, Gotland University.

Chamberlain, A. & Benford, S. Eds, Deliverable 17.3, 2008 - Rider Spoke Evaluation - Blast Theory


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Alan Chamberlain