MASSIVE usually works with up to about 10 users. It will work across the internet without too much trouble (but don't expect anything interactive - like MASSIVE - to run across the normal trans-atlantic links when they're busy.
MASSIVE (version 1) is always and only a teleconferencing system and an example implementation of the spatial model of interaction - its not a general-purpose VR application development environment.
MASSIVE is not generally available except to our project partners as noted above. If you are particularly interested then contact me by e-mail and we'll see what we can do.
Unless someone (other than me) wants to do lots of porting you'll need UNIX with BSD sockets. The networking in version 1 also does not do byte ordering conversions so PCs and workstations will never interoperate (again unless someone else puts this into a PC port). As noted below I'm not putting any more effort into version 1 and I suggest no-one else do so either.
The following are links to related pages:
I have stopped development of MASSIVE1 and am working with Dave Snowdon on CVE (also known as MASSIVE-2).