(Research - System) MASSIVE: Model, Architecture and System for Spatial Interaction in Virtual Environments



Contents


Features

MASSIVE usually works with up to about 10 users. It will work across the internet without too much trouble (but don't expect anything interactive - like MASSIVE - to run across the normal trans-atlantic links when they're busy.

MASSIVE (version 1) is always and only a teleconferencing system and an example implementation of the spatial model of interaction - its not a general-purpose VR application development environment.

User-level features

Lower-level features


Availability

MASSIVE is not generally available except to our project partners as noted above. If you are particularly interested then contact me by e-mail and we'll see what we can do.

Unless someone (other than me) wants to do lots of porting you'll need UNIX with BSD sockets. The networking in version 1 also does not do byte ordering conversions so PCs and workstations will never interoperate (again unless someone else puts this into a PC port). As noted below I'm not putting any more effort into version 1 and I suggest no-one else do so either.


Links

The following are links to related pages:

People

Pictures and Movies

Guides and Tutorials

Related Systems

I have stopped development of MASSIVE1 and am working with Dave Snowdon on CVE (also known as MASSIVE-2).

Example Projects

Comic
International trials across Europe (e.g. 23/5/95: 9 users, 4 sites, 3 countries - UK, Sweden, Germany)
DEVRL
As one of the distributed VR systems under test
Inhabit
Extensive use (17 meetings) in the BT/JISC funded project

Publications



URL:
http://www.crg.cs.nott.ac.uk/research/systems/MASSIVE/
Author:
Chris Greenhalgh ( - Department of Computer Science)
Created:
10 November 1997
Last-modified:
10 November 1997