(Research - Project) Advanced Spatial Decision Support Systems



An eighteen month pilot study with the Department of Geography into the development of advanced systems to support environmental planning. The project will combined techniques from VR and Geographical Information Systems to produce a prototype planning environment for landscape forestry. One of the aims of this project was to enable several people (such as a landscape architect and members of the public) to simultanesouly view and discuss planned changes (such as the diggeg of a new quarry) to an area of land.


Contents


Background

The prototype system was capable of modifying terrain data to add data obtained from a GIS system. For example if the land use data indicated that an area of terrain was covered by forest the prototype would add an indication of this to the 3D visuaalisation of the terrain.

As part of this work walkthroughs of areas around the Clwyd forest and mount Snowdon were integrated with web based information that could be accessed from within the virtual environment. For example a user could click on an icon in the virtual world and be presented with a photograph of the real environment from that viewpoint.


Example Images

Below is a contour map with the forest outline drawn on. Several viewpoints are defined on this map, the most interesting one to us is marked with an "S", the summit viewpoint.

A contour map of the Clwyd Valley with the forest outline drawn on.  The summit viewpoint is marked with an 'S'.

Below is a photograph from the summit viewpoint marked above.

A photograph of the view of the Clwyd Valley from the summit viewpoint that was indicated in the contour map.

Below is the equivalent view generated from the terrain model. Here the vector map of the restocking proposals is draped over.

A view from within the terrain model of the Clwyd Valley from the summit viewpoint.  This view corresponds to the photograph.

Visiting the Clwyd Valley in virtual reality is possible using DIVE and a WWW browser.

Using the digitised terrain data, a DTM was created by a module of the GIS system. Firstly, a triangulation surface was produced from the contours and spot heights. From this a height could be derived for each point in a rectangular grid "laid over" the traingulated surface. Below we see the DTM, colour-coded by height, with the vector map of restocking proposals superimposed.

The DTM, colour-coded by height, with the vector map of restocking proposals superimposed.

Having produced the DTM, various methods of visual analysis are possible. Slope, aspect or shade maps can be produced, or maps showing the visual impact of certain points on the surrounding terrain. Below is a screenshot of the shaded DTM, here with the light source at the top-right of the screen.

the shaded DTM with the light source at the top-right of the screen.

In addition to the 2-Dimensional maps described earlier, 3-Dimensional views can be derived from the DTM. These can either be perspective views from any point within or outside the model, or isometric views from around the model, the latter giving a useful "bird's eye" view of the terrain. Any vector map of the same area can be draped over the DTM, which in this case allowed the relationship bewteen the various forest designs and the terrain to be visualised. Below is an isometric view of the restocking plan.

An isometric view of the restocking plan.



Links

The following are links to related pages:

People

Virtual World Terrain Representations



URL:
http://www.crg.cs.nott.ac.uk/research/projects/GIS/
Author:
Communications Research Group ( - Department of Computer Science)
Created:
30 September 1997
Last-modified:
1 October 1997