Re: reflection/communication/usability vs 3D-VR (Was: Everyone asleep)

Ola Fosheim Groestad (olag@ifi.uio.no)
Wed, 19 Jun 1996 23:10:49 +0200

Kenneth Raaf wrote:
>
> The Internet was mostly hype up until 3 years ago. The tremendous
> excitement of this medium has been generated by press and marketing
> efforts.

Well, I don't agree. 5 years ago several of the services were more
useful than they are today. We are now in the era of "spammers"
and commercialization. I never used to get junk email.
Money and media isn't what drives innovations. It drives quantity,
not quality.

> There is much work being done in the field of immersive technology.
> If you had attended the recent E3 show in Los Angeles, you would have
> noticed just the ti
> Military applications have been successfully used for more than 15
> years, and with today's military spending cuts, those companies that
> have focused on mil-aps

(Your lines have been cut off, so I am not quite sure what you are
refering to here) 3D VR as it is hyped today is certainly not
a solution to a problem. It is a solution without a real problem
at least not in the personal computing area. There is a big
difference between mil sims, which are solutions to specific problems
and VR installed in each and every home. I am sure they will find
some problems for this technology to solve, but I still think it's
mostly cool hype.

> We are experiencing a doubling of technology every 180 days.

This is quantity (scaling of existing technology) not quality.

> I believe that personal 3D applications will be affordably available
> sooner than we think.

Well, depends on what you mean by "applications". Entertainment,
sure. Useful applications that we couldn't do without, no way.
My statements go for even high cost equipment. I haven't seen or
read about anything I would call stunning even on an Onyx. It is
even hard to think up useful personal computing applications.
What I have seen of such "ramblings" are mostly bad excuses for
spending a lot of time and money on something that is fun. :)

> The hurdles are being crossed quickly.

Well, I don't agree. We aren't even successful with the 2D
interface when it comes to understanding and usability. Less so
with 3D environments. Some kind of mixture of 2D and 3D will
probably be useful for personal computing, but the "free movement in
VR worlds design" has some inherent problems, that cannot be overcome
easily, both when it comes to technology/perception/psychology and
when it comes to usability.

Ola.