There is much work being done in the field of immersive technology. If =
you had attended the recent E3 show in Los Angeles, you would have =
noticed just the tip of the iceberg when it comes to up-and-coming =
applications and technology. The industry is about to explode. =20
Military applications have been successfully used for more than 15 =
years, and with today's military spending cuts, those companies that =
have focused on mil-aps are now looking to entertainment. Years ago it =
was said that Television would never catch on. Today, people spend more =
time infront of the TV than they do talking with their families.
We are experiencing a doubling of technology every 180 days. I believe =
that personal 3D applications will be affordably available sooner than =
we think. =20
The hurdles are being crossed quickly. =20
As for an effective canvas VR/Immersive systems can only help to expand =
creative expressionism and expand the boundaries of creativity. The =
artist will only become limited by their own imagination. =20
NO EXCUSES
Kenn=20
----------
From: Ola Fosheim Groestad[SMTP:olag@ifi.uio.no]
Sent: Wednesday, June 19, 1996 5:13 AM
To: cve@Cs.Nott.AC.UK
Subject: reflection/communication/usability vs 3D-VR (Was: Everyone =
asleep)
Chris Greenhalgh wrote:
> Remember that post last week about people's goals and ideals for CVEs?
> Well, except for Dave I haven't heard anything, and I don't _think_
> my mail is down.
>
> Does this mean no-one has ANY goals? Is noone developing ANYTHING?
> Don't you even dream?
I recently joined the list. I am working on a description/requirement
spec for a Virtual Environment platform as my major. I am limiting
myself to "non-immersive non-action personal computing
artlike-applications". I am especially targeting three areas:
1. required technology, identifying objects, relationships, events
and signals.
2. communication and usability issues
3. exploring the medium's possible artistic expressiveness
I am trying to distance myself from what appears to be the
main focus of the field today, that is "adrenaline pumping total action
photorealistic immersive first person perspective" VR. I believe
that an explorative slow pace reflective environment where design
choices are based on communication, usability and artistic
expressiveness issues is better for personal computing VEs.
FLAMEBAIT: VR is mostly cool hype, but without substance. Acceptable
3D displays, for personal use, is not around the corner.
Immersive technology will never be acceptable in the average
personal computing setting, it wouldn't be much different from
drugs. 2D is better than 3D for orientation. VR/3D/photorealism
is only a small subset of a larger set of expressions/canvases, I
think it is far too limiting for efficient communication. Think about
this: good art doesn't simulate reality, it creates a "(sur)reality"
that is more real (in some way) than the real reality.
Ola.